DEVELOPMENT
Hi, I'm Adam Musial-Bright, the creator and "team of one"
of the point & click adventure game, John Ray's Space Adventure.
The inspiration behind this adventure game came from the classics,
such as
Monkey Island,
Indiana Jones the fate of Atlantis,
Day of the tentacle,
Space Quest,
The Feeble Files,
Star Trek 25th Anniversary and many others.
Creating an adventure game was always a dream of mine and over the
past three years it became a reality.
The game was developed as a hobby project next to my regular day job.
- First, I created my own point & click adventure framework, named FirstAdventure, to give me precisely the toolset I needed.
- I designed my own technique to create pixel art and animations.
- The limitations of being a "team of one" became in my mind quite positive and the game had a strong focus on simplicity.
- Since I know the iOS/Mac development platform for games the best, I chose this platform as best suited for a single-developer project.
- My wife helped a lot with the storytelling and feedback, so the good parts are all hers :)
- The whole development to release took exactly 3 years from start to finish, 1 year for the framework, 2 years for content and game development (but it felt much longer).
- The release date for John Ray's Space Adventure is Q2 2022 and I can’t wait to publish it.