Archeology, Adventure, Artifacts. To excavate where no space archeologist has dug before.
A retro point & click adventure about John Ray, a space archaeologist under contract by the wealthy Mr. Maljerk. John's adventure begins with the search for ancient artifacts scattered throughout the local star system. These artifacts are part of a powerful device left by a technologically advanced, but mostly forgotten, Xec race. Travel between different locations and planets, talk to people and robots, make friends, collect inventory items, solve puzzles and interact with the world.
This is gameplay in the best point & click tradition.
“John Ray’s Space Adventure” is a solo-developed game in its truest meaning:
from storytelling, artwork & sound design, development, gameplay, production down to publishing,
all was hand-crafted by myself (with some help from my indulgent wife).
Download the press kit with screenshots, game features and descriptions that can be used for game reviews or articles:
What to expect from John Ray’s Space Adventure: at the core it is an indie game, crafted with a lot of love. As I am a single developer and producer, I tried to channel my favorite childhood memories of playing point & click adventure into a new story. Developed in my free time, I hope to have found the right balance between simplicity and content.
Hi, I'm Adam Musial-Bright, a 100% solo producer, artist,
developer and ditributor of the point & click adventure game,
John Ray's Space Adventure.
No hidden organization or distribution company here.
The inspiration behind this adventure game came from the classics, such as Monkey Island, Indiana Jones the fate of Atlantis, Day of the tentacle, Space Quest, The Feeble Files, Star Trek 25th Anniversary and many others. Creating an adventure game was always a dream of mine and over the past three years it became a reality. The game was developed as a hobby project next to my regular day job.
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